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Studies of chess

A PARTY,

Reading edition

WON WITH A ROOK AND A PAWN AGAINST A BISHOP.

Situation of the White.

The king at his 4th square.

The queen’s pawn at the queen’s 4th.

The rook at its queen’s square.

Situation of the Black.

The king at his 3d square.

The king’s bishop at his queen’s bishop’s 2d.

1.

W. The rook at its queen’s rook’s square.(a)

B. The bishop at his queen’s knight’s square.

2.

W. The rook gives check.

B. The bishop covers the check.(b)

(a) If you had pushed your pawn, to give check, you would have furnished the adversary with the means of making a drawn game, as will be seen afterwards.

(b) If he had withdrawn his king, you must have protruded yours to the van of your pawn. This party is to be won, only by advancing your king, and confining that of your adversary to the last rank, previously to pushing the pawn.

3.

W. The rook at the adverse queen’s knight’s 3d.(c)

B. The king at his queen’s 2d.

4.

W. The king at the adverse queen’s 4th.

B. The bishop at the adverse king’s knight’s 3d.

5.

W. The rook gives check at the adverse queen’s rook’s 2d.

B. The bishop covers the check.

6.

W. The rook at the adverse queen’s rook’s 2d.

B. The king at his queen’s bishop’s square.

7.

W. The king at the adverse queen’s bishop’s 3d.(d)

(c) This move imposes on him a necessity of retracting his king, and resigning the field to yours.

(d) In this position the game is won, either by pushing the pawn to queen, or forcing the adverse bishop.

A DRAWN GAME,

WITH A ROOK AND A PAWN AGAINST A BISHOP.

Situation of the White.

The king at his 4th square.

The queen’s pawn at the queen’s 4th.

The rook at its queen’s square.

Situation of the Black.

The king at his 3d square.

The king’s bishop at his queen’s bishop’s 2d.

1.

W. The pawn gives check.(a)

B. The king at his queen’s 2d.

2.

W. The king at his queen’s 4th.

B. The bishop at the adverse king’s knight’s 3d.

(a) The result from this movement must be a drawn game, because your king cannot recover the opportunity of advancing before your pawn, supposing your adversary to play with critical precision.

3.

W. The rook at its queen’s rook’s square.

B. The bishop at the adverse king’s bishop’s 4th.(b)

4.

W. The rook gives check.

B. The king at his queen’s 3d.(c)

5.

W. The king at his 4th square.

B. The bishop at the adverse king’s knight’s 3d.(d)

(b) It is material for him to keep his bishop at a distance from your king, to enable him to give check, should you play the king to one of the black squares next to your pawn.

(c) If he had covered the check, you would have won the game, by pushing your king forwards to the black square facing his bishop.

(d) If he had played his bishop to your king’s rook’s second, you would have won the game, by playing your rook to his king’s knight’s second. It is to be observed, that, in the defence of this party, the bishop, while he is so distant as to secure himself from capture, must be ready to step into a diagonal that bears on the adverse king.

6.

W. The rook at the adverse king’s knight’s 2d.

B. The bishop at the adverse king’s square, in readiness to check.

7.

W. The rook gives check.

B. The king at his queen’s 2d.

8.

W. The pawn 1 square.(e)

B. The king at his queen’s bishop’s 3d.(f)

9.

W. The king at the adverse king’s 4th.

B. The bishop at the adverse queen’s knight’s 4th.(g)

10.

W. The pawn 1 square, discovering check from the rook.

B. The king takes the pawn.

(e) Had you advanced the king, he would have obliged you to retrograde, by a check from his bishop.

(f) Any other movement would have occasioned him the loss of the game.

(g) In this position your pawn is forced; as your king cannot proceed, without intercepting the communication between the pawn and the rook.

11.

W. The king at the adverse queen’s 4th.

B. The king at his queen’s bishop’s 2d.(h)

(h) When a player has a bishop against a rook, he must as soon as possible station his king on a corner square of the chess-board, of a different colour from the field of the bishop. It is the only place where he can insure a drawn game.

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