A DRAWN GAME,
Reading edition
WITH A SINGLE PAWN;
Or A GAME WON,
IF HE WHO DIRECTS THE UNACCOMPANIED KING SHOULD NOT PLAY WELL.
Situation of the White.
The king at his bishop’s 4th.
The pawn at the adverse king’s bishop’s 4th.
Situation of the Black.
The king at his bishop’s 3d.
1.
W. The king at his 4th square.
B. The king at his bishop’s 2d.(a)
2.
W. The king at the adverse king’s 4th.
B. The king at his 2d square.
(a) It is necessary to bring his king alternately to the face of the adverse pawn, and alternately to the face of the adverse king, in order to oppose the promotion of the pawn.
3.
W. The pawn 1 square, giving check.
B. The king at his bishop’s 2d.
4.
W. The king at the adverse king’s bishop’s 4th.
B. The king at his bishop’s square.(b) ☜
5.
W. The king at the adverse king’s 3d.
B. The king at his square.(c)
6.
W. The king at the adverse king’s bishop’s 4th.
B. The king at his bishop’s 2d.(d)
(b) If he had removed his king to his square, or to the knight’s square, he would have lost the game. The subject of a back game.
(c) Were you in the present position to push your pawn, you could not sustain it without making a stale-mate.
(d) His defence depends upon opposing his king to yours; if, on the other hand, the possession of the move enabled you to oppose your king to his, you would win the game.
7.
W. The king at the adverse king’s knight’s 4th.
B. The king at his bishop’s square.(e)
8.
W. The king at the adverse king’s knight’s 3d.
B. The king at his knight’s square.
9.
W. The pawn 1 square, giving check.
B. The king at his bishop’s square.
10.
W. The king is forced to desert the pawn.
(e) He places his king in that alternate opposition to your pieces, which infallibly brings on a drawn game.
BACK GAME,
On the Fourth Move of the Black.
4.
W. The king at the adverse king’s bishop’s 4th.
B. The king at his square, or at the knight’s square.
5.
W. The king at the adverse king’s 3d.
B. The king at his bishop’s square.
6.
W. The pawn 1 square.
B. The king at his knight’s 2d.
7.
W. The king at the adverse king’s 2d, and will win.
It may be seen by these examples, that the unaccompanied king, to make a good defence, must, at the last stage of his retreat, refuse to move from before the adversary’s pawn.