CONTENTS
Reading edition
All Fours PAGE
The Scoring Items 1
Method of Playing 2
Four-handed All Fours 3
Baccarat
Baccarat Chemin de Fer 5
Baccarat Banque 8
Bézique
The Old-fashioned Game 12
Hints for Play 15
Rubicon Bézique 17
The Laws of Rubicon Bézique 22
Blind Hookey 32
Cribbage 34
The Five-card Game 35
The Six-card Game 49
The Seven-card Game 50
Three-handed Cribbage 51
Four-handed Cribbage 51
Écarté 53
The Laws of Écarté 53
French Terms used in Écarté 61
Illustrative Game 61
Jeux de Règle 63
Euchre 68
Two-handed Euchre 69
Four-handed Euchre 70
Three-handed Euchre 72
Marking the Score 72
Hints for Play 73
Loo
Three-card Loo 86
Five-card Loo 89
The Laws of Loo 91
Napoleon
The Orthodox Game 94
The Variations 96
The Game Explained for Novices 99
The Numbers of Players 102
Piquet
The Deal 104
Discarding and Taking in 105
Calling 105
The Play 107
Carte Blanche 111
Repique 111
Pique 112
Capot 112
The Final Score 113
Application of Skill 115
Poker
The Varieties of the Game 120
Draw Poker 120
The Probabilities of the Various Combinations 130
The Straddle 131
Jack-pots 132
Table Stakes 133
Straight Poker 134
Stud Poker 134
Whiskey Poker 135
Mistigris 136
The Tiger 136
Pope Joan 137
Solo Whist
Description of the Game 142
The Stakes 147
A Digest of the Laws 149
A Few Maxims 154
Vingt-Un 157
French Vingt-Un 163
Whist
The Laws of Whist 166
The Etiquette of Whist 183
Dummy 184
Double Dummy 185
How to become a Good Player 185
Leads 191
Return Leads 195
Second in Hand 196
What to Play Third Hand 198
The Play of the Fourth Hand 201
The Call for Trumps 201
The Echo to the Call 203
Discarding 204
The Use and Abuse of Trumps 205
Underplay 208
False Cards 209
How to Play Whist 210
Unblocking 212
Placing the Lead 214
The Play of the Twelfth and Thirteenth Cards 218
Maxims 219
Books on Whist 222
Bridge
Relation to Whist 223
The Score in Actual Practice 224
Hints for Play 227
The Laws of Bridge (1904) 228
Books on Bridge 246
Auction Bridge 247
The Laws of Auction Bridge 248
Hints to Players 252
General Remarks 254
Five Hundred 257
Revokes 261
Book on Five Hundred 262
Quinto 263
Dummy (or Three-Handed) Quinto 266
Book on Quinto 266
Poker Patience 267
Serpent Poker Patience 268
Backgammon
The Board and Men 271
Playing 273
Bearing off the Men 275
Hints for Play 277
Bagatelle
The Appliances of the Game 281
How to Play 284
Billiards
The Implements of the Game, and Terms used in connection with it 287
The Half-ball Stroke 293, 298
Losing Hazards into the Top Pockets from Baulk 302
Middle-Pocket Hazards 305
Position 307
Losing Hazards 308
Winning Hazards 309
Cannons 311
The Billiards Control Club Rules 320
Pyramids 321
Shell Out 322
Works of Reference 323
Pool
General Counsels 324
The National Rules of Pool 325
Snooker Pool
Description of the Game 331
The National Rules of Snooker Pool 332
Chess
The Board and Men 336
The Movements of the Men and their Power to Take 337
Chess Notation 343
Example 345
Technical Terms used in the Game 347
Value of the Pieces 352
The Openings 353
The Giuoco Piano 354
The Evans Gambit 363
The Evans Gambit Declined 371
The Two Knights' Defence 373
The Ruy Lopez 377
Philidor's Defence 381
Three Knights' Game 383
Four Knights' Game 384
The Vienna Opening 385
The Steinitz Gambit 386
The Scotch Game 387
The Scotch Gambit 389
The Danish and Centre Gambits 391
Petroff's Defence 392
The King's Gambits
The King's Knight's Gambit 393
The Muzio Gambit 394
The Salvio Gambit 396
The Kieseritzky Gambit 397
The Allgaier Gambit 398
The Cunningham Gambit 400
The Bishop's Gambit 400
The Gambit declined 403
Close Games 405
The French Defence 406
The Sicilian Defence 408
The Queen's Gambit 409
The Fianchetto 409
The End Game
King and Pawn against King 410
King and Queen against King 415
King and Two Rooks against King 417
King and Rook against King 418
King and Two Bishops against King 419
King, Bishop and Knight against King 420
End Game with Two Knights 423
General Observations 424
Bibliography of Chess 425
Draughts
The Rules of the Game 427
General Advice 432
Names of the Various Openings and how Formed 433
End Games
Two Kings to One 436
Three Kings to Two 437
The Elementary Positions
First Position 439
Second Position 441
Third Position 443
Fourth Position 445
Works of Reference 446
Roulette
Description of the Game 447
The Different Modes of Staking 449
Systems
The "Montant et Demontant" System 455
The Fitzroy System 455
The "Labouchere" System 456
Trente et Quarante
Description of the Game 464
Staking 465
Method of Play 469
HOYLE’S GAMES MODERNIZED
ALL-FOURS.
All-Fours, known in America as Old Sledge, or Seven Up, is usually played by two players, with the full pack of fifty-two cards, which rank in play as at Whist, the ace being the highest, and the two the lowest. The game is seven points.
There are four different items which count towards the score, whence the name All-Fours. Such items are as follows:
High.—The highest trump out, scoring one to the original holder.
Low.—The lowest trump out, scoring one to the original holder.
Jack.—The knave of trumps, scoring one to the dealer, if turned up; if otherwise, to the winner of the trick to which it falls.
Game.—Scoring one to the ultimate holder of the more valuable cards in the tricks won by him, according to the following scale:—
For each ten (trump or otherwise) 10
For each ace " 4
For each king " 3
For each queen " 2
For each knave " 1
N.B.—In the case of the players being equal in this particular, or of neither party holding any card which counts towards Game, the elder hand scores the point.
Method of Playing.
The players cut for deal, the highest card having the preference.[1] The dealer gives six cards to each, turning up the thirteenth as trump. If the elder hand is dissatisfied with his cards, he may say, "I beg," in which case the dealer is bound either to allow him (by the phrase, "Take one") to score one point, or to give each player three more cards from the pack, turning up that next following by way of fresh trump card. If this should be of the same suit as the original trump, the dealer is bound to give three more cards to each, again turning up the seventh, until a new suit does actually turn up. If the turn-up card be a knave, the dealer scores one, this taking precedence of any other score. If, by reason of the elder hand "begging," there is a further deal, and the dealer a second time turns up a knave, he again scores one. The elder hand leads any card he pleases. His antagonist must follow suit or trump, his right to do the latter not being affected by his holding cards of the suit led. If, however, having a card of the suit led, he neither follows suit nor trumps, he becomes liable to the penalty of a revoke.
The player of the highest card of the suit led, or a trump, wins the trick, which is turned down as at Whist, and so on throughout the six tricks. In scoring, the order of precedence is (1) High, (2) Low, (3) Jack, (4) Game; subject, as we have seen, to the contingency of "Jack" having been the turn-up card, the point for this being scored before the hand is played.
The play is mainly directed to capturing the Jack, and such cards as may score towards Game.
Some players score a point whenever the adversary does not follow suit or trump. Some, again, make it the rule that each player must count his score without looking at his tricks, under penalty of losing one or more points, as may be agreed, in the event of a miscalculation.
Four-handed All-Fours.
The players cut to decide who shall be partners; the two highest playing against the two lowest, and facing each other, as at Whist. The right to the first deal is decided by the cut, the highest dealing.[2] Afterwards each player deals in rotation.
The dealer and the elder hand alone look at their cards in the first instance, the option of begging resting with the latter. The other two players must not take up their cards till the dealer has decided whether he will "give one" or "run the cards" for a new trump.
The players play in succession as at Whist, four cards constituting a trick. In other respects, the play is the same as in the two-handed game.[3]