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The Canterbury Puzzles, and Other Curious Problems

109.—Noughts and Crosses.

Reading edition

109.—Noughts and Crosses.

Every child knows how to play this game. You make a square of nine cells, and each of the two players, playing alternately, puts his mark (a nought or a cross, as the case may be) in a cell with the object of getting three in a line. Whichever player first gets three in a line wins with the exulting cry:—

"Tit, tat, toe, My last go; Three jolly butcher boys All in a row."

It is a very ancient game. But if the two players have a perfect knowledge of it, one of three things must always happen. (1) The first player should win; (2) the first player should lose; or (3) the game should always be drawn. Which is correct?

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