Note (return) — LECTURE XIII
Reading edition
But the ghosts do not live for ever in the nether world. They die the second death and turn into animals, generally into cuscuses. In the shape of animals they haunt the wildest, deepest, darkest glens of the rugged mountains. No one but the owner has the right to set foot on such haunted ground. He may even kill the ghostly animals. Any one else who dared to disturb them in their haunts would do so at the peril of his life. But even the owner of the land who has killed one of the ghostly creatures is bound to appease the spirit of the dead beast. He may not cut up the carcase at once, but must leave it for a time, perhaps for a whole night, after laying on it presents which are intended to mollify and soothe the injured spirit. In placing the gifts on the body he says, "Take the gifts and leave us that which was a game animal, that we may eat it." When the animal's ghost has appropriated the spiritual essence of the offerings, the hunter and his family may eat the carcase. Should one of these ghostly creatures die or be killed, its spirit turns either into an insect or into an ant-hill. Children who would destroy such an ant-hill or throw little darts at it, are warned by their elders not to indulge in such sacrilegious sport. When the insect also dies, the series of spiritual transformations is at an end.465