Note Footnote 1: — Chapter VIII
Reading edition
The fallacy of underrating the number is often seen in games of chance, where the object is to create a vast number of alternatives, all equally possible, equally open to the player, without his being able to affect the advent of one more than another. In whist, for example, there are some six billions of possible hands. Yet it is a common impression that, one night with another, in the course of a year, a player will have dealt to him about an equal number of good and bad hands. This is a fallacy. A very much longer time is required to exhaust the possible combinations. Suppose a player to have 2000 hands in the course of a year: this is only one "set," one combination, out of thousands of millions of such sets possible. Among those millions of sets, if there is nothing but chance in the matter, there ought to be all proportions of good and bad, some sets all good, some all bad, as well as some equally divided between good and bad.1